Archetype's Exodus: The Ultimate Guide for the True Futurism Fanatic.

For a distinct breed of science-fiction fan, the announcement of Exodus stood as the most impactful reveal from a prestigious gaming awards ceremony. Interestingly, those very fans may not have grasped its full significance during the initial showcase.

Exodus, the debut title from a freshly formed studio staffed with ex- talent from a renowned RPG developer, was first announced a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a action-packed trailer. Ahead of this showcase, the studio's leadership detailed some of the real scientific ideas that form the foundation for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all appropriately heady ideas, which are particularly tough to convey in a brief, cinematic trailer.

“It's a shame some of those intriguing and new ideas were featured in the trailer. All I saw was ‘stereotypical man in space,’” wrote one viewer. Another replied, “The vibe I got was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were correspondingly varied.

The trailer's strategy undoubtedly makes sense from a business perspective. When trying to capture attention during a hours-long onslaught of game announcements, what has broader appeal: A team debating the intricacies of theoretical science? Or giant robots combusting while other giant robots fire lasers from their faces? However, in choosing loud action, the developers failed to include the subtler details that make Exodus one of the more exciting concept-driven games in development. Let's explore further.


The Question of Humanity

Does Exodus include aliens? No. The answer is nuanced. Recall that scene near the start of the trailer, showing a humanoid with gray-blue skin and metal components fused into their form. That was surely an alien, correct? In the end hinges on your perspective regarding one of the game's central thematic dilemmas: If you applied gradual replacement reasoning to the human genome, is what remains still humanity?

“We want the Celestials... for a player not intending to dedicate considerable amounts of time into learning the backstory, to still grasp the fundamental idea that they're transhuman descendants, see that they’re an antagonist you have to confront... But also, importantly, make sure it's engaging and that they're impressive and that they play well to challenge,” explained the studio's lead executive.

Comprehending how these non-human beings aren't by definition aliens requires wrestling with vast expanses of both the galaxy and temporal progression. Time dilation — the Einsteinian theory that time moves at a reduced rate for rapidly traveling objects — is an operative core tenet of Exodus’ narrative setting. Here are the fundamentals: Humanity leaves a desiccated Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers radically altered their genetic sequences and assumed the “Celestial” name.

“There’s different levels of evolution. The people who reached the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see baseline humans as essentially backwards, inferior, not really fit for the higher tiers of society,” stated the game's story head.

Exodus is set about 40,000 years in the future. Consider that scale — that's essentially all of our documented past multiplied ten times over. Now contemplate what humans would look like if they spent ten entire human histories mastering the limits of biotech. You would never identify the result as human. You might very well believe you're seeing an alien. The most fearsome lineage of Celestial, known as the Mara-Yama, can adopt diverse forms. Some possess fangs and blades and stand enormously tall. Others are protected in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.


A Universe of Ideas

Among the explosions, energy weapons, and war beasts, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that emanates a purple glow. A spaceship jets into a portal and is gone at relativistic velocity. This all seems outside human comprehension, the kind of tech linked to a highly advanced civilization. Yet, these are further examples of concepts that appear alien but are firmly grounded in our species' own journey.

Beyond the core development team, the Exodus universe is being crafted by what the narrative lead called a duo of “literary legends.” One acclaimed author has already published a massive novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Bringing such respected science-fiction minds into the fold years before the game's release has enabled the studio to develop a layered fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all fit together... With someone of that caliber, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.

One key scene shows Jun seemingly mold the ground beneath him, creating stone into a temporary bridge. This material, called livestone, is controlled by brainwaves from Celestials or augmented enforcers — descendants of later human arrivals who were given limited technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his origins.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, adding that the ability to use Celestial technology is a “important element of the game.”

The sheer scale of the Exodus setting — both in physical space and historical time — means there is plenty of room for multiple stories to be told, using the same core lore without risking interference.


A Broad Narrative Canvas

Although Exodus has been on the radar for a couple of years and won't arrive, several stories have already begun to be told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a television series recounts a heartbreaking story about a father pursuing his daughter across star systems, with time dilation resulting in devastating effects on their family; by the time he finds her, she has experienced decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abandoned by Celestials that has become a refuge. A consuming plague known as “the Rot” has begun destroying everything, including essential life support systems, and Jun must master his Celestial-like powers to {find a solution|stop

Kevin Cook
Kevin Cook

Elara is a passionate storyteller and writing coach, dedicated to helping others craft compelling tales.